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Matt Koopman
Music Services
Chemcola Labs - Game Jam
For this project I was able to contribute to the following aspects of the game:
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Created the Main Menu and scripted the flow between scenes
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Composed/produced/implemented the music using Unity (C#), Ableton, UAD Apollo Suite
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Wrote/recorded and performed the voice dialogue
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Recorded/implemented the foley audio
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Collaborated with my team to create a captivating back story filled with mystery and comedic value
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Designed/scripted the intro level (basic room layout, props, interactables)
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Helped to coordinate the team meetings, objectives, and the game's timely release!
More Game Dev!
An example using an FM synth patch created in Pure Data and implemented into Unity in a simple, dynamic example of procedural audio. Can't wait to explore this more.
A small example of a school project - Jump Man. First experience with Shader scripting, Tilemapping.
SFX and more!
Music/Cutscenes/Voice
Here is a custom-collection of sounds that I've designed from scratch - a taste of what I can provide:
Here are some music based compositions/cutscenes for games and film - some vocal based. Apart from the Enter Geronimus Compositions, everything is completely produced/performed by myself.
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