Matt Koopman
Music Services
Sound Design + Music
Hearing is believing...
I have over 10 years in freelance audio as:
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Audio Recording Engineer
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Sound Designer
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Technical Sound Designer
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Music Producer
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Film Composer
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Freelance Mixing Engineer
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Live sound technician
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Session drummer
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Musical Instructor and Mentor
Software and Gear I use:
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Ableton Live Suite 11
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Pro Tools
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Wwise
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Max For Live
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Wwise
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Pure Data
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Max MSP
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Universal Audio Plugins
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Korg KingKorg + Moog SubPhatty
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Multichannel Mixers
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M-Audio BX8 Studio Monitors
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Guitar pedals galore!
Implementing PureData procedural audio into Unity:​
Implementing ambience, sfx, foley with Wwise:​
Sanguine Falls
Developed in Unity, and Released in January 2024 by a team of 3.
A round-based survival horror game based in the Pacific Northwest, a land corrupted by Vampires.
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My roles
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Product owner + Project Manager (Github + Trello)
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Level Designer + Environment Artist
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Technical Sound Designer + Music Composer
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Game Loop Design + Programmer (C#) (Day-Night Round Cycle)
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UI Animation, Environment Animation
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General C# Unity Developer
Key lessons learned:
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As the developer of our Day Night Cycle system, I learned the benefits of Game Design patterns like the Observer pattern, as well as the importance of refactoring!
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As sound designer/composer, I learned the importance of coordinating between objects as I created footstep systems that change based on the material
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As Environment artist and 3D modeler, I learned the hard lessons of knowing exactly where your vertices and edges are, and got familiar with tools like Blender and ProBuilder in the process